flat=1; phong=1; phongsize=0.05; new mesh{ color=[255,0,0]; for (i=0; i<10; ++i) addtriangle([0,0.1,0],rotate([1,0,0],[0,0,0],[0,((i+1)%10)/10.0*360°,0])+[0,0.5,0]*sin(2*((i+1)%10)/10.0*360°), rotate([1,0,0],[0,0,0],[0,i/10.0*360°,0])+[0,0.5,0]*sin(2*i/10.0*360°) ); } light ambient{ color=[50,50,50]; } light omni { pos=[10,-10,-10]; color=[255,255,255]; intensity=150; } camera { pos=[0,-4,-10]; to=[0,0,0]; xsize=4; ysize=3; }